Game Journals
- IEEE Transactions on Games(SCI-E) Once called IEEE Transactions on Computational Intelligence and AI in Games,四区
- Computers in Human Behavior(SSCI)一区
- Human–Computer Interaction二区
- International Journal of Human-Computer Studies(SCI-E & SSCI)二区
- User Modeling and User-Adapted Interaction(SCI-E)二区
- IEEE Transactions on Affective Computing二区
- Games and Culture(SSCI) 四区
- Entertainment Computing(SCI-E)四区
- JMIR Serious Games(SCI-E)三区
- Games for Health Journal(SSCI)二区
- Sensors (SCI-E)三区
- Multimedia Tools and Applications四区
- ACM Transactions on Multimedia Computing, Communications, and Applications四区
- Simulation & Gaming(Emerging Sources Citation Index)
- International Journal of Technology and Human Interaction (IJTHI)( Emerging Sources Citation Index)
- International Journal of Game-Based Learning (IJGBL)(Emerging Sources Citation Index)
- International Journal of Serious Games(Emerging Sources Citation Index)
- International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)(Emerging Sources Citation Index)
- International Journal of Computer Games Technology(Emerging Sources Citation Index)
- Journal of Gaming & Virtual Worlds(Emerging Sources Citation Index)
- Multimodal Technologies and Interaction
Game & Computer Graphics Academic conferences
- IEEE CONFERENCE ON GAMES All accepted papers will be published in the conference proceedings and on IEEE Xplore. Principle authors to submit an extended version of their papers to the IEEE Transactions on Games (ToG).
- Foundations of Digital Games Proceedings published in the ACM Digital Library.
- CHI PLAY As of CHI PLAY 2021, we will be introducing a revise and resubmit phase to the review process, and moving our publications to the journal PACMHCI(EI indexing), the home journal of other SIGCHI communities like CSCW, EICS, ISS, and Group.
- I3D: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games There are “Journal Paper” and “Conference Paper.” The ACM will publish journal papers in a special issue of the Proceedings of the ACM in Computer Graphics and Interactive Techniques (PACM CGIT), whereas conference papers will appear in the I3D proceedings. Both journal and conference papers will be archived in the ACM Digital Library.
- CASA: omputer Animation & Social Agents The papers accepted with minor revisions will be in the special issue of Computer Animation and Virtual Worlds (CAVW) published by Wiley.
- ACM Symposium on Virtual Reality Software and Technology (VRST)
- CIG: IEEE Conference on Computational Intelligence and Games
- The International Conference on E-learning and Games (Edutainment)
- International Symposium on Mixed and Augmented Reality
- CAD/Graphics All accepted full papers will be published in journals (after a revision round), including Computers & Graphics and Graphical Models(Elsevier).
- Annual computer graphics related conferences
Computer Graphics Journals
- ACM Transactions on Graphics (TOG)
- IEEE Transactions on Visualization and Computer Graphics (TVCG)
- Virtual Reality
- Computer-Aided Design
- Computers & Graphics
- Computational Visual Media
- Computer Graphics Forum (CGF)
- The Visual Computer
- Computer Aided Geometric Design
- IEEE Computer Graphics and Applications (CG&A)
- Information Visualization
- Graphical Models (formerly Graphical Models and Image Processing)
- Journal of Computer Animation and Virtual Worlds (was Journal of Visualization and Computer Animation prior to 2004)
- Visual Informatics
- Journal of graphics tools
- ACM Computers in Entertainment
- Foundations and Trends in Computer Graphics and Vision
- International Journal Machine Graphics & Vision (MGV)
- International Journal of Image and Graphics (IJIG)
- International Journal of Computer Games Technology
- Multimedia Technology
- Entertainment Computing
- International Journal of Multimedia
- GSTF Journal on Computer Games and Multimedia
- World Journal of Computer Application and Technology
- Computer Science and Information Technology
- CG Educational Materials Source (CGEMS)
- IEEE Transactions on Pattern Analysis and Machine Intelligence
- International Journal on Computer Vision
- Journal of Graphics Tools
- IEEE Computer Graphics and Applications
Computer Vision & AI Conferences
- International Conference on Computer Vision (ICCV)
- The Conference on Neural Information Processing Systems (NeurIPS)
- Computer Vision and Pattern Recognition (CVPR)
- International Conference on Machine Learning (ICML)
- European Conference on Computer Vision (ECCV)
- International Joint Conferences on Artificial Intelligence (IJCAI)
- AAAI Conference on Artificial Intelligence (AAAI)
- International Conference on Learning Representations (ICLR)
Journals indexing search
- Web of Science
Resources
- GAMES: Graphics And Mixed Environment Seminar 计算机图形学与混合现实研讨会
- Graphics Studies Compilation This is a collection of frame breakdowns gathered online, all written by volunteers and enthusiasts who decided to reverse-engineer some games and document their findings.
- How an independent researcher wrote a SIGGRAPH paper
- The usual advice regarding rebuttals
- How to do rebuttals
- 9 good habits
- How to write papers and reviews well
- Some advices for new master students
- Interest curve and new player guidence
- How to read research papers
- Some common mistakes in the first research paper of master students
- Some useful tricks in unity
- Advices on how to read research papers
- 18 tips of writing a rebuttal
- How to write research papers
- Ten Scientific Problems in Human Behavior Understanding
- Academic Phrasebank
- Some useful asset packs in unity
- Research paper structures
- An introduction to conferences of Computer Graphics and Multimedia
- NSFC applications
- 9 programming languages
- Environment assets packs in unity
- 10 books for computer graphics study
- From MIT: How to be a good master student
- Online courses of unity
- ATTENTION NOT IMMERSION
- Create assets from photos in unity
- Procedural Contents Generating in unity
- Advices on online teaching
- A website helping research paper writing www.esoda.org
- Writing research papers
- How to get a good title of a research paper
- Get more of your research papers publised
- Get rid of 6 things when appling a project
- 10 softwares to create images in research papers
- 37 free asset packs in unity
- Review rules of the natural science project application
- How to write research necessary of a resarch application
- Advices on writing research papers from a reviewer’s perspective
- Sense and perception
- 8 cutting edge techniques in VR 2016
- Machinations: Design any gameplay system, using a Turing-complete language in an interactive diagram
- Tips on introduction
Researches
- Conferences and Meetings on Multimedia, Computer Graphics and Visualization
- 图像 视觉显著性检测技术发展情况梳理(Saliency Detection、Visual Attention)
- 3D Segmentation Benchmark
- Circle, Cylinder, Sphere
- Clustering - Introduction
- Create 3D models from photos
- Advanced Topics in Computer Science Geometric Modeling and Analysis
- Hausdorff distance
- igl Interactive Geometry Lab ETH Zurich Publications
- M.E.S.H. Homepage
- Paul Bourke - Personal Pages
- Toyohashi Shape Benchmark
- 神念科技 - NeuroSky为可穿戴设备提供心电和脑电解决方案NeuroSky 神念科技
- 直击用户大脑——用户研究新方式(眼动&脑电研究) 百度搜索用户体验中心
- Aline Normoyle
- Caltech Multi-Res Modeling Group - Progressive Geometry Compression Software
- Christoph von Tycowicz
- Cindy Grimm Projects
- Disney Research
- DPI Calculator PPI Calculator
- Dr. Peng SONG
- Georgios N. Yannakakis - Journal Papers
- Gravitational field simulator
- Homepage Shin Yoshizawa (RIKEN)
- Keith Price Bibliography Annotated Computer Vision Bibliography Table of Contents
- Max-Planck-Institut für Informatik
- Media and Machines Lab Washington University in St. Louis
- MOVING Research Group
- PaoloBurelli.com
- Histogram Equalization
- Real-Time Rendering · Tracking the latest developments in interactive rendering techniques
- Resource for Computer Graphics - Ke-Sen Huang’s Home Page
- Sketchfab - 在网页中嵌入三维模型
- Sverre Aarseth’s Institute of Astronomy N-Body and Downloads Page
- www.cs.wustl.edu ~cmg NSF nsf.html
- 姬金祖主页
- 赵盛东主页
Source control repository website
- Github
- Bitbucket
- Source control clinent software SourceTree. A free Git client for Windows and Mac.
Game Resources
- 3D模型库 - 3D模型 免费下载
- 3D模型下载,3D模型免费下载,3D模型库下载,3D模型库免费下载
- Free 35 000+ 3D models. Download without registration - Archive3D.net
- 模型资源 Dogame游戏兵工厂-游戏资源下载网
- 室外 建筑 » 王国3D模型库 3D Model Warehouse 模型库
- 战略航空军元帅的旗舰 游戏设计·游戏分析·游戏评论 Design·Review·Analysis
- Game Research and Technology
- GDC Vault
- renchongyi分享的资源 - renchongyi的分享 - VeryCD电驴乐园
Programming
C Language
- How to Get Started with C or C++ - Cprogramming.com
- C程序设计 .. C语言 .. 从问题到程序
- C语言程序设计
- C语言基础教程,C语言教程下载,C语言视频教程下载
- Tutorial Getting Started
- Win32 Programming - FunctionX
- 模拟各种程序编译运行
- EasyX Library for C++
- 中国科学技术大学精品课程C语言
- STL Containers - C++ Reference
- NeHe Productions GLSL An Introduction
C++ Language
- C++ Tutorial @ tutorialspoint.com
- MIT Introduction to C Memory Management and C++ Object-Oriented Programming
- Programming Language Concepts
- Object-Oriented Programming @ nyu.edu
- C++入门
- 面向对象编程的概念和原理
- C++ Programming Language – Object-Oriented Programming (OOP) in C++
- Object Oriented Programming with C++ @ codeproject.com
- C++ Tutorial @ cplusplus.com
- C++ Tutorial @ cprogramming.com
Game Engine
- HTML5 Game Engines - Find Which is Right For You
- Panda.js - Free HTML5 game engine
- 主流HTML5游戏框架的分析和对比(Construct2、ImpactJS、CreateJS、Cocos2d-html5……)
- A Pathfinding Project Main Page
- AI Game Development
- Algorithms in Game Programming
- Core Techniques and Algorithms in Game Programming
- Ilya Seletsky - Real Time Occlusion Culling
- KlayGE游戏引擎 - To arm your engine with cutting-edge technology
- Unity 教學.CG數位學習網
- 游戏蛮牛
- 阿赵的日志 - 网易博客
GPU
- GPU Gems
- Geometry Shader Concepts & Examples - huawenguang的专栏
- OpenGL Shading Language @ Lighthouse 3D - GLSL Tutorial
- Programming Guide for HLSL
Physics Simulation
- Physx Tutorial
- NVIDIA PhysX
- Havok Physics
VR
- Developer Center Oculus
- Leap Motion Developers
Applications
- BEST MASTER’S IN GAME DESIGN DEGREES
- 科学基金网络信息系统(ISIS),科技管理信息系统
- 国家留学基金管理委员会
- 教育部人文社会科学研究管理平台
Image
Honglei Han 韩红雷的主页
Honglei Han from CUC
中国传媒大学 游戏设计 韩红雷
科研信息 所带课程 个人介绍 开源项目 创作的部分古体诗
Unity 3D 游戏引擎 Game Engine 游戏开发 计算机图形学 虚拟现实 Virtual Reality 程序设计 Programming
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