Books 书:

  1. 韩红雷,《游戏开发程序设计基础》[M],中国传媒大学出版社,234页,2016-07-01.
  2. 韩红雷,柳有权,《游戏引擎原理及应用》[M],高等教育出版社,77.1万字,2012年.
  3. 廖祥忠,韩红雷,金炜,《新媒体艺术与创新教育》[C],中国传媒大学出版社,ISBN:978-7-81127-308-3,2008年10月.

Papers 论文:

  1. Hongli Liu, Honglei Han(corresponding author), Min Jiang(2021), Rank-1 Lattices for Efficient Path Integral Estimation[J]. Computer Graphics Forum(Proceedings of Eurographics 2021), 40: 91-102. https://doi.org/10.1111/cgf.142617 PDF
  2. Shaoyou Xie, Wei Zhou, Honglei Han. 2021. Antagonistic Procedural Content Generation Of Sparse Reward Game. In The 16th International Conference on the Foundations of Digital Games (FDG) 2021 (FDG’21). August 03-06, 2021, Montreal, QC, Canada. ACM, New York, NY, USA, Article 39, 1–4. PDF
  3. 刘泓立, 韩红雷. 一种将渲染误差高效转化为蓝噪声的过滤方法[J]. 太赫兹科学与电子信息学报.已录用.
  4. Darui Cheng, Honglei Han(corresponding author), Guangzheng Fei, 2020. Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm[A], in: Nunes, N.J., Ma, L., Wang, M., Correia, N., Pan, Z. (Eds.), Entertainment Computing – ICEC 2020. Lecture Notes in Computer Science, vol 12523. Springer International Publishing, Cham, pp. 37–50. PDF
  5. Hongli Liu, Honglei Han. 2020. Reconstructing Monte Carlo Errors as a Blue-noise in Screen Space[A]. In Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers, Sung-hee Lee, Stefanie Zollmann, Makoto Okabe, and BurkhardWuensche (Eds.). The Eurographics Association. PDF
  6. Hongli LIU, Honglei HAN(corresponding author), Guangzheng FEI. Two-phase real-time rendering method for realistic water refraction[J]. Virtual Reality & Intelligent Hardware, 2020, 2(2): 132-141. PDF
  7. Honglei Han, Aidong Lu, Chanchan Xu, and Unique Wells. Object-based Visual Attention Quantification using Head Orientation in VR Applications[J]. International Journal of Performability Engineering, 2019, 15(3): 732-742. PDF
  8. Chanchan Xu, Guangzheng Fei, and Honglei Han. 2018. CamBridge: a bridge of camera aesthetic between virtual environment designers and players[A]. In Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI ‘18). ACM, New York, NY, USA, Article 16, 8 pages. PDF
  9. Honglei Han, Kai Kuai, and Guangzheng Fei. 2018. Player Experience Information Evaluation in 3D Virtual Environments[A]. In Proceedings of the 31st International Conference on Computer Animation and Social Agents (CASA 2018). ACM, New York, NY, USA, 23-26. Project Website PDF
  10. Elias Mahfoud, Kodzo Wegba, Yuemeng Li, Honglei Han, and Aidong Lu. Immersive Visualization for Abnormal Detection in Heterogeneous Data for On-site Decision Making[A]. In Proceedings of the 51st Hawaii International Conference on System Sciences. 2018. PDF
  11. Honglei Han, Aidong Lu, Unique Wells. Under the Movement of Head: Evaluating Visual Attention in Immersive Virtual Reality Environment[A], 2017 International Conference on Virtual Reality and Visualization (ICVRV), Zhengzhou, China, 2017, pp. 294-295. PDF
  12. Chanchan Xu, Guangzheng Fei, and Honglei Han. ProcPlan: A Procedural Evaluation Strategy for Tourist Attractions Planning[A]. In International Conference on Technologies for E-Learning and Digital Entertainment, pp. 257-266. Springer International Publishing, 2016. PDF
  13. 徐婵婵, 费广正, 韩红雷. 面向移动设备的远程渲染技术综述[J]. 计算机辅助设计与图形学学报. 2016;28(6):913-23. PDF
  14. Tianhao Gao, Wencheng Wang, and Honglei Han. Efficient view selection by measuring proxy information[J]. Computer Animation and Virtual Worlds 27.3-4 (2016): 351-357. PDF
  15. Chanchan Xu, Guangzheng Fei, and Honglei Han. Remote Rendering for Mobile Devices Literature Overview [A]. In International Conference on Technologies for E-Learning and Digital Entertainment, pp. 173-181. Springer International Publishing, 2016. PDF
  16. 韩红雷, 王文成, 华淼. 基于视点评分的三维模型摆正[J].软件学报,2015, 26(10): 2720-2732. PDF
  17. 韩红雷, 徐婵婵, 费广正, 崔响, 王文成.虚拟场景漫游中用户关注度的内隐测量方法[J].中国科学 信息科学 , 2014, 44(11): 1398-1408. PDF
  18. Han, Honglei ; Li, Jing; Wang, Wencheng; Zhao, Huiwen; Hua, Miao. View Selection of 3D Objects Based on Saliency Segmentation[A]. in Virtual Reality and Visualization (ICVRV), 2014 International Conference on , pp.214-219, 30-31 Aug. 2014.
  19. 韩红雷, 李静, 费广正. 结合视觉感知与信息量的视点评分方法[J]. 计算机辅助设计与图形学学报, 2014, 26(6): 939-947. PDF
  20. Zhang M, Wang W, Sun H, Han H. Perception-based model simplification for motion blur rendering[J]. Graphical Models, 2014, 76(3): 116-127. PDF
  21. 王光伟,王文成,华淼, 韩红雷. 优化光源设置的自适应增强绘制[J]. 软件学报, 2013,24(8): 1885-1897. PDF
  22. 柳有权,吴宗胜,韩红雷,吴恩华. 线条增强的建筑物图像抽象画生成[J],计算机辅助设计与图形学学报,2013,25(9): 1275-1280. PDF
  23. 韩红雷,王文成. 光栅化时的线性纹理插值[J]. 计算机辅助设计与图形学学报 ,2011,23(6): 999-1005. PDF
  24. 杨利明,韩红雷. 视点选择Benchmark的设计与应用[J]. 软件学报,2010, 21: 165-172. PDF
  25. 韩红雷,费广正,石民勇,基于分层图像的建模与漫游[A],EGVR’2007论文集,大连2007,pp.76-82.
  26. 韩红雷,费广正,石民勇,拼装式斜向抖动矩阵:一种新的半色调技术[A],第一届中国图学大会论文集,烟台2007,pp.277-281.
  27. 费广正,张焰,韩红雷,黄赞榛,基于动态规划的关键帧提取算法[J],大连民族学院学报,2007,Vol9, No5, pp.12-16.
  28. 费广正,李欣,韩红雷,一种基于手绘草图的建模与动画系统[A],CIDE’2007论文集,上海2007,pp.114-120.
  29. 张焰,费广正,韩红雷,朱永峰,运动数据的风格化处理综述[A],计算机技术与应用进展2007,宁波 2007,pp.971-979.
  30. 韩红雷,费广正,孙国玉,舒志雄,一个运动编辑系统的实现:MotionPro[A],Chinagraph’2006论文集,pp.87-93.
  31. 谢浩,费广正,李欣,韩红雷,赵越,位移细分曲线[J],中国图像图形学报,2006年增刊, pp.113-119
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Honglei Han 韩红雷的主页

Honglei Han from CUC 中国传媒大学 游戏设计 韩红雷 科研信息 所带课程 个人介绍 开源项目 创作的部分古体诗 Unity 3D 游戏引擎 Game Engine 游戏开发 计算机图形学 虚拟现实 Virtual Reality 程序设计 Programming

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